AI Insights · Timothy · January 2023
Top 5 Low Poly Games on Android in the UK Q4 2022
Explore the performance trends of the top 5 low poly games on Android in the UK during Q4 2022. Discover key insights into downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 low poly games on Android in the United Kingdom showed varied performance trends in terms of downloads, revenue, and active users. Let's dive into the specifics of each game.
Roblox had a notable quarter with weekly revenue steadily increasing from $241K in late September to a peak of approximately $439K by the end of December. Weekly downloads also saw a significant rise, particularly in the last two weeks of December, jumping from around 22K to over 83K. The game maintained a strong user base, with weekly active users climbing from about 2.1M in late September to nearly 2.3M by the end of the year.
Old School RuneScape experienced consistent growth in both revenue and active users. Weekly revenue increased from around $10K at the beginning of the quarter to approximately $12.5K by the end of December. Downloads showed a gradual upward trend, peaking at 1.3K in mid-December. Active users followed a similar pattern, rising from about 3.8K in late September to over 5.5K by the end of December.
Idle Lumber Empire saw fluctuations in its performance metrics. Weekly revenue started at around $9.9K in late September and ended at approximately $8.9K in December, with some variation in between. Downloads experienced a dip mid-quarter but recovered towards the end, peaking at 4.3K in the last week of December. Active users saw a decline from about 15.7K in late September to a low of around 7.2K in late October, before recovering slightly to 9.6K by the end of the year.
Art of War: Legions had a mixed quarter. Weekly revenue varied, starting at $7.8K and ending at approximately $5.1K. Downloads showed moderate activity, peaking at 1.1K in early November. Active users fluctuated throughout the quarter, starting at around 10.1K and ending at 9K by the end of December.
Eatventure displayed a diverse trend in its performance metrics. Weekly revenue increased from $5.8K in late September to a peak of about $7.4K in early December, before stabilizing around $5.7K by the end of the year. Downloads peaked at 20.5K in late October but saw a decline to 6.3K by the end of December. Active users decreased from about 57.7K in late September to around 46.4K by the end of the quarter.
The data comes from Sensor Tower, providing valuable insights into the performance of these top low poly games on Android in the UK. For more detailed information and further insights, visit Sensor Tower.